In no way is this game a breeze and besides the micromanaging of settlers and resources you must fend off bandit raids, random dinosaur attacks and few other hiccups that come your way. The voice acting is great and I personally loved the Bandit King, who so over the top, I hilarious. The music is exactly what you think and everything sounds just about as stereotypical as you can imagine, in a very good way. Loading screens feature 2 settlers around a campfire singing songs and stories about the trials and tribulations they face and are fun enough to listen to that, even when the game is loaded and ready, you won’t bother hitting ‘X’ until the song (or speech) is done. Good visuals need good audio and we get that here thankfully with very light toned, old western feel. It’s carries a perfect polish and the amount of care that went to the art design is noticeable. The stages all look sweet and not only can you zoom in or out, but you can “pull” yourself around the map and rotate it as well letting you take in all the sites, and maybe spot a few secrets. As in Uber Entertainment’s previous VR release, Wayward Sky, everything is cartoonish with exaggerated and over the top characters. The game looks phenomenal and, with very intuitive controls, allowing you to zoom in ridiculously close to check out all the minor details on the sprites, buildings and environment. The night time scenes also offer their own sets of obstacles The farm just requires you to plant and water seeds as well as place a stick a dynamite on a pile of rubble for more gold and stone resources. This is ‘Horde’ mode in a tabletop RTS it works great and the longer you last, the more resources you accrue. What makes this different is the Bandit King, who relentlessly attacks the mine and your settlers, forcing you jump back and forth between gathering resources and defending the mine. As you upgrade certain buildings, they can house more people, and one of those buildings allows you to bring a few settlers to the abandoned mine to gather gold and ore. Both also offer slightly different gameplay elements but the fun one is the mine. Both of these are separate from your main base, meaning you have to travel to them and manage them individually. Unfortunately you can only capture 1 of each dinosaur type, which does feel like a misstep, but the given the play area, probably makes sense.Īdditional resources are provided by a nearby farm and a mine. Some dinos, help gather food or clear wood or just defend and all ease the burden of micro-management immensely. You need to capture these dinosaurs with some bait and than have your settlers assail them until stunned, whereupon you capture it and train it for a species-specific task. However, as the game progresses your settlers also gain skills, and to assist them are the dinosaurs. At the onset, you’ll be scrambling to delegate tasks, keep your food sources stocked and keep your settlers alive. This is a game about resource management, upgrades and expansion. Thankfully your settlers are pretty self reliant and will keep themselves busy with an assigned task, or if unassigned, will do their own thing to help you out. Watering the plants to replenish your wood and food supply, or picking up a hammer to build/upgrade a building, along with other tasks that mix up gameplay. Picking up and moving your settlers to a task or building is simple enough, but other more menial jobs are also present. Most of the game involves you simply grabbing, or touching what you need to interact with and subsequently performing a necessary action. It plays a like Tethered or O! My Genesis, with you taking a ‘god-like’ role and interacting in the game with your 2 giant hands. You play as Big Mayor, and your main purpose is to create and grow a settlement for your people.
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